||BluePrint Scenery Simulations
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Windows XP or Vista
BluePrint’s rendition of KBOS is by far the most
accurate and detailed ever produced for the Microsoft flight simulator. As
usual, special attention was paid to the terminal complex. Our scenery includes
all four terminals, the control tower, the parking structures and all major
general aviation facilities. A few landmarks in the airport’s immediate vicinity
were also included for the sake of increasing realism during air and taxi
operations. As usual, high-resolution textures were used in all major buildings
including transparency and reflection effects in the FSX version.
A high-resolution terrain elevation mesh is included as an option in the FS2004
version. This feature was not needed in the FSX version as the highest
resolution mesh was already used in the Boston area by default. Customized
high-resolution terrain texturing displaying seasonal changes was used in both
versions of the scenery. The texture-replacement area in the FS2004 version is
nearly four times larger than that covered in the FSX version in order to ensure
optimum bending with the complex coastline depicted in the surrounding default
Special attention was paid to the accuracy of the field’s layout including all
six runways as well as taxiways and ramps. A few new and improved models are
used for some of the most important auxiliary equipment located around the field
including approach lighting (both horizontal and vertical guidance), VOR beacon,
and runway hold-short warning lights.
As in previous sceneries, three levels of detail have been implemented in order
to provide options suitable to older computer systems. A detailed description of
this feature is provided below.
Unfortunately, the tricky coastal geography surrounding BOS and the proximity of
the runways to the water posed a new challenge to our ability to match terrain
elevation and terrain texturing despite using the latest and most accurate data
available to the public via NASA and the USGS. While disappointed by the obvious
terrain discrepancies clearly visible at various points along the coast line, we
decided to avoid fake modifications to the satellite image used as ground
texture. It is worth noting that the discrepancies are due primarily to the
resolution of the terrain mesh that can be handled by the simulator at this time
rather than the terrain texturing itself. Nonetheless, we are extremely proud to
offer a scenery add-on that will undoubtedly capture the imagination of the
great majority of computer pilots.
The official airport web site containing general information and terminal
configuration can be found at:
Custom-made, optimized Gmax models of the
entire facility including four terminals, the air traffic control tower, the
centralizer parking structure, and all significant aircraft maintenance, cargo
and general aviation facilities
Custom-made, high-resolution textures for all Gmax generated models including
transparency and reflection (in the FSX version) effects
Custom-made, high-resolution photo real ground textures carefully blended with
its surroundings and displaying seasonal changes and water effects
Optional high-resolution terrain elevation mesh for the FS2004 version
Accurate runway and taxiway layout, including detailed markings and signs
Realistic taxiway and ramp markings and ramp illumination effects.
Three levels of scenery complexity and detail:
NORMAL complexity includes terrain texturing, autogen vegetation, airport layout
with taxiway signs and basic navigation equipment models (actual localizer and
glide slope radio signals are available regardless of the scenery complexity
setting), most buildings within the field’s boundaries including the four
terminals, the air traffic control tower and general aviation, cargo and
VERY DENSE complexity adds detailed instrument approach lighting system models,
static ramp vehicles (optional) and infield trees (optional).
EXTREMELY DENSE complexity adds 33% more static ramp vehicles (50% in the FSX
version) and detailed trucks and cargo containers in the general cargo ramps. It
also adds all elevated airport access roads. EXTREMELY DENSE complexity setting
is recommended for computer systems equipped with advanced CPUs (Intel Core2
Quad) and video rendering resources (nVidia GeForce 8000 series or better). For
suggested hardware configuration see below.
Advanced, custom-made AI mapping file including realistic gate and parking spot
layout and airline gate assignments. A basic AI mapping file without gate
assignments is also available as an option.
FSX and Windows XP or Windows Vista
IMPORTANT NOTE: The FSX version is not compatible with the default animated
jetways and aircraft service vehicles. Gate configuration is depicted accurately
including individually customized jetways. In most cases, the available space
around the parked aircraft cannot accommodate the default vehicles. An alternate
set of static vehicles is provided as an option.
BluePrint Sceneries are advanced Microsoft
Flight Simulator add-ons designed to work properly in today’s average computer.
For optimum performance while taking advantage of most scenery features (VERY
DENSE scenery complexity setting or above) in both FS2004 and FSX we suggest the
following hardware configuration:
Intel Core 2 or Core Duo CPU or better (6400 @ 2 x 2.13 GHz fully tested)
4 GB RAM (fully tested)
nVidia 7000 series video processor with 256-bit memory interface and 512 MB
dedicated video memory or better (nVidia GeForce 7950 GT fully tested). An Intel
Core2 Quad and nVidia 8000 series video processor may be required for best
performance when using the EXTREMELY DENSE scenery complexity setting (Intel
Core2 Quad Q9300 @ 2.50 GHz and nVidia GeForce 8800 GT fully tested).
Please note that default vehicle models have been used in both versions of the
scenery. Nonetheless, due to the large number of them needed to achieve the
desired effect, addition of vehicles has by far the most significant effect on
frame rates and overall performance of all scenery components. The same,
although to a lesser extent, applies to additional trees included in the FSX
version. Removing a significant number of them by using a VERY DENSE or lower
scenery complexity setting or removing them completely by leaving them out
during scenery installation is the most effective way to improve frame rates and
overall performance of this scenery specially in the FSX version.