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FS2004 - FAQ |
Introduction
 Aircraft selection menu
Open the aircraft.cfg of each vehicle in notepad and look for this section below:
[fltsim.0]
title=M1-A1
sim=M1-A1
model=
panel=
sound=
texture=
checklists=M1-A1_CHECK
atc_id=M1-A1
atc_airline=Army
atc_flight_number=M1A1
ui_manufacturer=General Dynamics *
ui_type=M1-A1 *
ui_variation=Army *
visual_damage=1 |
jackfolla on June 19 2007 15:09:13
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Navigation in FS2004 |
Introduction
 Putting Them Together: Pendleton To Portland
You should be feeling pretty good now about using NDBs or VORs for navigating around the FS world. Now all you need to do is to use BOTH of them to get somewhere. Like I stated in the last article, I’ll use VORs when I have them but NDBs can be helpful to get you nearer some runways. Set NAV1 to 114.70 and turn your CRS setting to 252 degrees. Depart from Pendleton, OR in any direction (see screenshot A) and as soon as you can, get onto that 252 radial away from town. As you fly along up to 9000 feet retune NAV1 to 112.30. That arrow should light up right away. (Screenshot B) Continue on the 252 radial toward that VOR – you’re flying along the Columbia River, also shown in that last screenshot. Meanwhile, tune your ADF to 332.
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jackfolla on June 19 2007 14:57:57
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Installation of add-on scenery |
Introduction
 If you download a .zip file, it usually contains a folder with 2 sub-folders: scenery and texture. Copy the folder that contains the scenery and texture folder to "\Flight Simulator 9\Addon Scenery\". Some add-on scenery packages may only contain a scenery folder. If that's the case, don't create an empty texture folder yourself, because it will cost frame rate and.............. |
jackfolla on October 01 2006 16:08:26
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AFCAD files |
Introduction
 AFCAD files are .bgl files that start with "AF2", they contain airport data like runways, taxiways, etc. Author Lee Swordy created a small program called "AFCAD" that let you edit those files. That's why those files are called "AFCAD files", you can edit an airport like a CAD program..... |
jackfolla on October 01 2006 16:05:38
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Sound package installation |
Introduction
 All the soundfiles within the package should be copied to the sound folder of the aircraft you are working on, including the sound.cfg file. Read the installation instructions in the readme file of the developer, sound packages may not be compatible with all aircraft types. |
jackfolla on October 01 2006 16:05:09
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Aircraft installation |
Introduction
 The 24 standard aircrafts in Flight Simulator 2004 are nice, but the models are not very detailed and many modern aircrafts are missing. Good thing that there are many freeware aircrafts available to download. Please check out the links page for links to freeware developers and download websites. If you have questions about the installation of payware aircraft, please check the manual or readme files within the package.
When you download a file, it's usually packed in a .zip. Use a tool like Winzip, Winrar or Total Commander to unpack the file. Read the readme file if there is one, the developer may have additional info about the installation. Copy the folder that holds the model, sound, panel and texture folders to "/Flight Simulator 9/Aircraft/" . The new installed aircraft should show up in the aircraft selection menu when you start FS next time.
Although some aircrafts come with sound and/or panel, many just use the sound and/or panel of the default aircrafts. |
jackfolla on October 01 2006 15:55:52
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Installation of AI aircraft |
Introduction
 The AI aircraft are usually packed in a .zip file. Some of them include the model, others only include the textures. If the model is included, the .zip usually contains a folder with the subfolders "model" and "texture" plus the aircraft.cfg and .air file. The AI aircraft will not work if either one of the folders or files are missing.
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jackfolla on October 01 2006 15:54:44
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